With the Aurora Reactive SDK, the possibilities of lighting customization are endless. Developers can fully control and customize the Aurora Reactive Lighting Systems on their Sound BlasterX devices, allowing access to next level lighting effects, in-game enhancements, and even seamless interaction with audio.
Developers can create lighting synchronization for all kinds of different use case scenarios. In-game events (such as Ultimate Moves, Victory/Defeat screens, or Voice Lines) can be highlighted with dedicated colors. Color schemes throughout the entire Aurora Reactive Lineup can change by character. Developers can also create standalone applications that can run on the Aurora Reactive lineup. The possibilities are endless.